Telemetry: Active Deployment

THE STUDIO

Bite-Sized Worlds, Endless Exploration

Shrinkit Games is an independent studio focused on crafting highly polished, compact, and mechanically satisfying games. We design games that respect your time—built on tight loops, responsive controls, and premium feedback.

Core Directives

Our design philosophy guides every line of code and vector of art we produce.

01. Respecting Time

We reject the requirement that great games must demand 100 hours of your life. We design focused, bite-sized experiences that deliver instant satisfaction and deep mastery in short sessions.

02. Mechanical Rigor

A game stands or falls on its core loop. We spend weeks tuning Flight flight controls, inertia, and hitboxes before drawing a single key art pixel. If the prototype isn't fun, we don't build the game.

03. Healthy Vibes

We are a 100% independent studio and a proud division of Shrinkray Interactive. We operate on low stakes, high vibes, and a strict anti-crunch culture. Healthy creators build better worlds.

The Pilot

The driving force behind the code, physics engines, and designs of Shrinkit Games.

Lead Architect
Founder & Lead Developer

Shrinkray

Shrinkray is a veteran software engineer, game developer, and the founder of Shrinkit Games. With a background rooted in complex system architectures and interactive media, Shrinkray established the studio under the parent banner of Shrinkray Interactive, LLC to pursue a singular passion: high-fidelity, physics-based retro arcade games.

As a developer, Shrinkray embraces modern LLM workflow orchestration (coding with Gemini & Antigravity) to fast-track production while maintaining rigorous, human-designed flight vectors and flight math. He believes that strict design constraints—such as blending Newtonian physics with reverse tower defense grids—are the key to producing gaming innovations.

Future Trajectory

Our upcoming targets, launches, and active flight plans.

Q3 2026

Open Telemetry Beta

Launch the open playtest of Belt Raider on Itch.io. We'll be gathering player telemetry, balancing outpost weapon ranges, and fine-tuning Tanto gunship inertial mass parameters based on direct community feedback.

Q4 2026

Launch Sequence

The full commercial release of Belt Raider. Features will include a custom-crafted soundtrack, integrated global high-score matrix boards, complete gamepad configurations, and procedural asteroid mine hazard modifications.

Q1 2027

Project 2 Conceptualization

Kickoff prototyping on our second flagship title. Staying true to our jam roots, we will explore another high-stakes genre blend, wrapped inside an entirely new retro aesthetic.